Lightweight rendering abstraction on top of wgpu and winit
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Updated
Jun 11, 2024 - Rust
Lightweight rendering abstraction on top of wgpu and winit
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
A game engine with an emphasis on real-time cutting-edge solutions
A small, self made 3D, component based engine that uses Vulkan to render
PS3 emulator/debugger
Yet Another Vulkan Engine
A minimal OpenCL, CUDA, Vulkan and host CPU array manipulation engine / framework.
Vulkan learning environment / experiments
Repository for the pragma game engine.
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